01Museo

Museo

Exploring how a museum companion could connect physical artworks with digital context, navigation and discovery.

Museo is a self-initiated mobile experience concept developed in 2026 to explore how digital interaction could support a museum visit without competing with the artworks themselves.

Over one month, I developed the concept, visual identity, information architecture, interface system and interaction flows, bringing together exhibition discovery, conceptual AR interactions, museum wayfinding and audio guidance within a single experience.

Role
UI/UX & Interaction Designer — Concept Project
Scope
Concept · Visual Identity · UX/UI · Information Architecture · Interaction Design · Prototype
Type
Self-Initiated Concept
Year
2026
Museo AR Discovery Mode concept interface
Museo museum map and wayfinding concept
Museo current exhibitions interface

Project Index

02Designing the Museo System

Designing the Museo System

A visual language designed to support the art, not compete with it

I developed Museo as a complete self-initiated design system, including the name, visual identity, typography, color palette and interface language.

The design uses a restrained, high-contrast visual system intended to keep artwork and cultural content at the center of the experience.

Rather than treating each feature as an independent screen, I designed a shared interface language across exhibition discovery, artwork information, navigation and supporting content.

The information architecture and navigation were structured around a simple objective: allow visitors to move between discovering, locating and understanding artworks without creating unnecessary interface complexity.

Museo visual identity system with color, typography and interface elements

03Designing the Museum Experience

Designing the Museum Experience

Connecting discovery, context and wayfinding through one interface

The concept was developed around several connected experience areas.

Exhibition Discovery introduces current shows through a visually led browsing system.

Museum Map explores indoor wayfinding through a simplified spatial interface designed to help visitors understand where they are and where they want to go.

AR Discovery Mode imagines a camera-based layer that could surface contextual information while viewing physical artworks.

Audio Guidance extends the artwork experience with supporting commentary that can remain accessible while moving through the museum.

These features were designed as conceptual product interactions rather than implemented AR or indoor-positioning technology.

A clickable Figma prototype was created to explore the navigation and interaction flows across the experience.

Museo AR Discovery Mode concept interface
AR Discovery Mode
Museo museum map and wayfinding concept
Museum Map
Museo current exhibitions interface
Current Exhibitions

04Concept Visualisation & Credits

Concept Visualisation & Credits

Translating the interface into a believable museum context

The final stage focused on presenting Museo as a coherent product concept across both interface screens and contextual visualisations.

Stock imagery and presentation mockups were used to place the interface within museum environments, with compositing and presentation work completed in Adobe Photoshop.

These images represent concept visualisations rather than evidence of a commercially implemented product or live museum deployment.

Museo exhibitions interface shown in a contextual product concept visualisation
01
Museo museum wayfinding interface shown in a contextual concept visualisation
02
Museo map and audio guidance interface in a presentation mockup
03
Museo AR discovery concept shown in a museum presentation visualisation
04
Role
UI/UX & Interaction Designer — Concept Project

Responsibilities

  • Concept development
  • Naming and visual identity
  • Information architecture
  • UX/UI design
  • Navigation and interaction design
  • Conceptual AR interface
  • Conceptual museum wayfinding
  • Clickable prototyping
  • Presentation design and compositing

Tools

  • Figma
  • Adobe Photoshop
  • Adobe Illustrator

Credits

Stock imagery and stock/mockup resources were used within the presentation visuals.

Concept, naming, visual identity, UX/UI system, interaction design and prototype by Efe Can Akar.